Wrestling Revolution 3D for Android is an exciting wrestling app where you can customize your own wrestler and dominate your opponents in the ring. Customize your player with different clothes and tattoos and face your opponents to get ratings and earn raises. Learn the game quickly in the interactive tour and then make it your own. Wrestling Revolution 3D is a 3D wrestling game inspired by the popular WWE. Players can control dozens of different fighters in loads of different events, with each held in a special type of setting: a. Wrestling Revolution 3D for Android is an exciting wrestling app where you can customize your own wrestler and dominate your opponents in the ring. Customize your player with different clothes and tattoos and face your opponents to get ratings and earn raises. Learn the game quickly in the interactive tour and then make it your own.
Controls | Career | Booking | Matches | Editing
Match Ratings
The key ingredients to a 'good' match are as follows:
- The Popularity of the wrestlers involved determines how much the fans will care about their actions. It affects their overall enthusiasm for the match, as well as how much they will 'pop' for key moments (such as a near fall). In some instances, it is Strength that determines how entertaining an attack is, etc. So generally a character with all the tools is more likely to make positive contributions.
- The purple vial indicates whether there is a Face-Heel 'chemistry' between a good guy and a bad guy. Without this, the match may lack meaning (although especially popular or talented wrestlers can overcome it). Wrestlers who are friends in real life may also have automatic chemistry.
- The green scales indicate whether the match is evenly 'balanced' or not. Fans will quickly lose interest if one person dominates and they are not convinced that anybody could win at any moment. It is important to keep an eye on the health meters and make sure there is some back-and-forth.
- The clock grows increasingly solid, indicating that the match may be running too long. The fans have a limited attention span depending on the scale of the match. It is not impossible to make gains after boredom has set it, but it's certainly harder. Note that the last minute of a match ceases to be boring! Long-sighted bookers can use this for exciting time limit draws.
- The skull & crossbones indicates that the match is relying too much on extreme violence. Fans can become desensitized to this after a while and it will lose its impact. The damage is not permanent though, and faith can be restored if you lay off the weapons.
- Aflame around the rating indicates that there is an established rivalry that the fans are getting a kick out of seeing. This enhances their enthusiasm for the match - as well as providing pre-match 'hype' (a better starting score). You can use scripted promos to create rivalries if they do not happen naturally.
- Putting a championship on the line (or some other consequence) has a similar effect to a feud, in that it automatically increases enthusiasm for the match and makes it mean more. You can either interpret this as a way of making boring wrestlers entertaining or as a way of maximizing the potential of a deserving champion.
Card Ratings
The overall score for a show is the average of all the matches on the card. Albeit the Main Event and Semi Mains are more significant than theMid Card or Under Card segments, so it is important to position entertaining matches where they will have most impact and end on a high. The overall score is slightly more generous than the rating for a single match, as it is not expected that every match on the card will be a classic. A 5-star show might very well be one full of 4-star matches! Note that TV tapings only have 6 segments to fill, whereas Pay-Per-View events could have as many as 9. It is up to you whether you submit a complete card of matches or not, but note that the show will be judged as if it did consist of at least 6 segments (with missing ones scoring zero). This overall score influences the popularity of your brand and where it sits in the TV ratings, which in turn influences how high attendances will be next time.
Finances
This game features a somewhat simplified economy, where promotions earn money from the live attendance which then they use to pay off various expenses. The price of a ticket fluctuates over time, so no matter how popular the promotion is you may experience lean years as well as affluent ones. Unless a wrestler is favoured enough to receive 'guaranteed' money or health insurance, you only have to pay the ones you use - so it's important to pay attention to their price tags and how many of them you involve. You may also have 'production' costs from the props and arena changes required for each match. Revenue tends to be up to 25% higher for Pay-Per-View events, so it's best to save your more expensive ideas for those.
Wrestler Attributes
When choosing which wrestlers to use, you may want to consider the following stats:
- Popularity is how 'over' the character is (note that it is possible for a bad guy to be 'over' without actually being well liked). As a champion, this affects how many people they might draw to a show. In the ring, it determines how entertaining their actions are. More popular wrestlers are also more likely to have miraculous comebacks, making it harder for them to be pinned.
- Strength determines how powerful their attacks are (and therefore how entertaining those attacks are). Such moves may also require this quality to be performed without error.
- Skill indicates how likely they are to counter a move or perform one of their own without error.
- Agility determines how fast they move and how far they can fly from a height. Such moves may also require this quality to be performed without error.
- Stamina determines how quickly their health recovers - both in the ring and outside of it. An unfit wrestler will not be able to perform at their best week after week.
- Toughness refers to their ability to absorb punishment - such as how many shots they can take before falling down, and how quickly they can retaliate with an attack of their own. It also suggests how likely they are to submit, bleed, or get injured.
- Attitude is how co-operative the individual is or how likely they are to cause trouble.
- Happiness is literally how satisfied the person is with their current situation. This is not irrelevant because unhappy employees can also become unco-operative and unlikely to stay with the company.
Training
If you would like to improve the attributes of any wrestler in your camp, you have several options:
- Clicking [Attributes] in their profile will take you to an interactive training session where you can tap the screen to score gains in a particular area. Alternatively, you could wrestle a little 'sparring' match and get miscellaneous gains that way.
- If you click a particular stat meter on the character's profile it will be highlightedBLUE - and this instructs them to train that area whenever they have enough health to do so. This will automatically give you small gains each week without your involvement.
Getting Over
Popularity is the one attribute that is harder to manipulate because it reflects what takes place in the ring. Every time a wrestler wins he becomes more popular, and every time he loses he becomes less so. By considering this, you can 'push' wrestlers to become big stars. Simply orchestrate his performances so that he wins repeatedly and he will 'get over' with the fans eventually. The catch is that wrestlers get pushed at the expense of others. For someone to win all the time, several other performers have to lose just as frequently - and their value declines when they do so. The victims of these situations are called 'jobbers' - wrestlers whose sole purpose is to make others look better. As a booker, you must always be thinking about who you want to push and who you want to bury. There's very little middle ground, because a wrestler who wins and loses in equal measure can't make progress in either direction.
How much a wrestler's Popularity increases or decreases depends on the circumstances of their various wins/losses. If a wrestler obliterates an opponent with ease then they will be seen as a force to be reckoned with. On the other hand, the wrestler that is so easily obliterated will be seen as a joke. A similar tactic is to consider how popular the wrestlers are. If a well-respected wrestler loses to an underdog then the underdog will receive a bonus, and vice versa. By letting a lowly wrestler score victories over big names he can become more respected. Other impressive circumstances include winning against the odds (such as with an injury), and outlasting numerous opponents. The winner of a big 10-man brawl, for instance, is considered to be the best of those 10 men and deserves more respect. One other thing to consider about who wins and loses in big matches is that the wrestler that 'takes the fall' will be seen as the worst man in the match and will be disrespected accordingly. Big matches can be used to get multiple people over, however, as there are also points to be scored for surviving to the end or eliminating the most people.
In this context, championships are very real honours and are perhaps the surest way of getting somebody over. Putting a title on the line makes matches more interesting and the consequences of winning more significant, so they can either be used to elevate weaker talent or fulfill the potential of deserving candidates. Holding the title is a big responsibility, however, as the face of the company is 50% responsible for attendances.
Further Reading
I regret that there is more to this game than I could ever explain here, so I hope you enjoy figuring some things out for yourself! Or you may want to join the debate on social media where any curious questions will be answered by myself or other players:
Copyright © MDickie 2000 - 2015
Real Names of Wrestlers
All American Wrestling (WWE)
Lance Monaco-Vince McMahon
Jimi Sierra-John Cena
Les Miserable-The Miz
Nightshift-The Undertaker
Trojan Force-Roman Reigns
Brad White-Bray Wyatt
Fanny Monaco-Stephanie McMahon
Rory Awesome-Randy Orton
Hardback-Ryback
Mike Shawshot-Shawn Michaels
Ronan Raw-Seth Rollins
Hairy Harass-Luke Harper
Ripper Ace-Triple H
Ralph Zipper-Dolph Ziggler
Slow Mo-Big Show
Dragon Ryan-Daniel Bryan
Amber Lance-Dean Ambrose
Robin Nest-Eric Rowan
Mr.Benjamins-Ted Dibiase
Hanz Cuffs-Big Bossman
Splinter-Mankind
General Genecide-Sgt.Slaughter
Mustard Gas-Colonel Mustafa
Brother Sucka-Booker T
Geek Chic-AJ Lee
Jessie Bell-Nikki Bella
Jigsaw Jeremy-Jim Duggan
Cabal-Kane
Tom Stone-Paul Bearer
Road Hog-Road Dogg
Stunner Stu-Billy Gunn
Majesty-Jerry Lawler
Bobby Cue-Jim Ross
Sean Monaco-Shane McMahon
United Kingdom Wrestling (TNA)
Hustle Hayes-Paul Heyman
Vulture-Raven
Jerry Buckler-Jeff Jarrett
Meg Knight-Paige
Wayne Barrage-Bad News Barrett
Anton Apex-Austin Aries
Agent Kyle-AJ Styles
Bloody Lee-Bubba Ray Dudley/Bully Ray
Buddy Brew-Bobby Roode
Gravitas-Neville
Shane Asterix-Sheamus
Abysmal-Abyss
Angel Dust-Christopher Daniels
Blood Brother:D-Von Dudley/Devon
Ethan McCloud-James Storm
Dominator-Rob Van Dam
Mac Donald-Drew McIntyre/Drew Galloway
Judgement Dave-Sid Justice
Monty Python-Jake Roberts
Demento-Sabu
Tony Screamer-Tommy Dreamer
Jake Obscene-Justin Credible
Dean Cutlas-Shane Douglas
Mutha Forker-Abdullah The Butcher
Prime Time-MVP
Brutus Lang-Brodus Clay/Tyrus
Ryan Hero-Rhyno
Ghetto Child-Taz
Bang Bang-Mick Foley/Cactus Jack
Beckie Lane-Mickie James
Wrestling Revolution 3d Pc Download
Silk Siren-Velvet Sky
Rising Sun Puroresu (NJPW/AJPW)
Machine Miuri-Mitsuharu Misawa
Reign Maker-Kazuchika Okada
Tower Misawa-Giant Baba
Tanned Heihachi-Hiroshi Tanahashi
Killer Karado-Toshiaki Kawada
Snake Suzuki-Great Sasuke
Butter Monk-Riki Choshu
Ultra Bull-Vader
Nico Moron-Shinsuke Nakamura
Bash Nagata-Kenta Kobashi
Mutox=The Great Muta
High Yakuza-Hayabusa
Sam Handsome-Stan Hansen
Bobby Southside-Terry Funk
Free Wrestling Revolution Games 3d
Sumorai-Yokozuna
Chang Mynami-Hideo Itami
Tenryu Mist-Taka Michinoku
Eugene Yamato-Yuji Nagata
Prince David-Finn Balor
Motorola Chan-Red Shoes
Hollywood
Hank Slogan-Hulk Hogan
Scarecrow-Sting
Li Xiao Long-Bruce Lee
Slam Dunk-CM Punk
Block Buster-The Rock
God of War-The Ultimate Warrior
Libby Rator-Chyna
Beast Eater-Batista
Jay Enrico-Chris Jericho
Redneck Rosteen-“Stone Cold” Steve Austin
Mat Showman-“Machoman” Randy Savage
Mack Bison-Mike Tyson
Yogi Beard-Diamond Dallas Page
Hollywood Hank-“Hollywood” Hulk Hogan